"Flying" Drone Trick - Submitted by ~Toy~machine~
This is a cool trick that lets you view a flying drone. Just tell a drone to build a creep colony and right when it is about to morph, hit print screen (use print screen button on keyboard, picture is saved in your starcraft directory as a picture file) If you do it at the right time your drone will clearly appear to be in the air and will even have a shadow.
Cancel = Kill Glitch - Submitted by ValkyrieX
When you are building a unit, just before and I mean right before it is done, cancel it and you will the see the unit die. This works for all races but the zerg just displays the egg die instead of the unit.
Lag Reduction Trick - Submitted by ~Toy~machine~
Having too much lag on bnet? Try this...Turn starcraft completely off and go into the SC directory on your comp. Find a file called bncache.dat or just bncache. Delete this file. I guess its a cache of all games you play on bnet and it gets pretty big in size. Its best to delete it about every 25 games. You should now experience less lag when joining games.
Irradiated Zerg Building Glitch - Submitted by Lollygagger
Make a ums map where your drones have like 100 hp (or something like that) and you have a science vessel with irradiate to start out with. Iradiate the drone and make a building from it as fast as you can. The building will stay iradiated for about a minute or so even though the drone is gone now!
Buildings On Water Glitch - Submitted by Lt.Wraith
In order to use do this funny glitch you must download winzip to ur computer the h2k mineral program with special features like StarCraft and StarEdit click StarEdit and click a StarEdit icon again and it will carry you to starcraft campaign editor then this works well if your trying to make a mission mode map then select a Command Center Hatchery Lair Hive or Nexus or any building in the whole game after done add water a little wide space of water and then put any building u want on the water it will have a green target saying you can build that there if ur going for a use map settings map of ur own or mission mode put the building in the water cool huh?
Nuke Defense Trick - Submitted by Jesse Shuck
If a small group of your units have been chosen for a tareted nuke, and you can't see where it's coming from, simply use statis field with an arbiter and the covered untits won't even be scratched
Installation Building Glitch - Submitted by NovaHawk
If you make a map with installation terrain, and set the player settings so that the players can choose their own races, each person starts out with their own Command Center / Nexus / Hatchery in the middle of a building ( at their start loacation). They can build SCVs and stuff too.
Extra BCs/Carrier Trick - Submitted by cycloidbeta
1) You need an ally who is Terran
2) Ask your ally to get tons of ghosts with lockdown 3) Build up your squad of battles or carriers (i like battles more) and send it to his base or he send his ghosts to your base 4) Ask him to lockdown your battles. Notice that your supply will go down 5) Start building more battles before the lockdown wears off on your 1st squad 6) Have fun killing ur opponent(s)
Plague Glitch - Submitted by ])ar](_Shiran
This glitch will not help you in a game but it still funny. Build an Extractor, get a Defiler, plague your Extractor and then destroy your Extractor BEFORE the spell end. Once it's done, you will still see the plague spell LOL, to make it more funny, build another Extractor at the same place BEFORE the spell end, your new Extractor will get damage because of the spell plague that is still there. (When you destroy a building affect by the spell plague, the spell is suppose to disapear, even if 1 second after you build at the same place, but not with this glitch . Once the new Extractor is done, after a while the spell will end.
Mind Control Zerg Building - Submitted by Darkstarlord
First, you have to be the Protoss. Then, you take a dark archon and mind control a drone that is about to build.QUICKLY! The building will be yours!
Get Marine With Zerg Glitch - Submitted by Jim
First build a hatchery then as your worker is just about to make the building double click on a different drone at the exact time the other drone (making the hatchery) is about to form into the building and you will get a marine with 1 health.
Carrier-less Interceptors Glitch - Submitted by Jay
This stragegy or trick is suppose to let u scout what your enemy has in his base (once u already found out where it is)
First, u have to be protoss.
Second, u have to have probe
Third, Arbiter (recall) and Carriers with interceptor capacity upgrades
Now lets say you are on a map like Hunters or something like that. Your base is top middle (12 o clock)
Now lets say u scouted and discovered ur enemy is on bottom middle. (6 o clock.)
go to the bottom right base (4-5 o clock) with ur probe and 12 carriers (or how many carriers u got) and use ur probe to make a nexus. Now while you are waiting for your nexus to be complete, bring an arbiter to the bottom left (7-8 o clock). once your arbiter is in position and ur nexus is done. Make all ur carriers bunch up tightly and attack ur nexus. Now quickly use ur arbiter and use recall on ALL your CARRIERS. (NOT interceptors). While all your carriers are attacking ur nexus, the interceptors will be flying everywhere. Then, when u recall the carriers, ur carriers are warped right across the enemy base to the other side. Now the interceptors have no "HOME ship" so the interceptors will automatically find it on their own. In this case, the ceptors will fly right across the enemy base, (seeing what they have) and going to your carriers. Now ur enemy will also be confused. he will be saying... "WHAT THE HELL?! INTERCEPTORS and NO CARRIERS?! HUH!!??!?!?!?!"
You must do the recall pretty fast... before your carriers destroy ur nexus. becuz once the nexus is destroyed, all ur interceptors are gone also. Thats why nexus is the best building to make for this trick since it has the highest HP therfore giving u the most time to execute this trick.
At this point, if your enemy is a fool, he would call u a hacker or cheater and think u invented a secret unit or something
Maelstorm Burrowed Lurker Glitch - Submitted by Weng Fung
It is impossible to maelstrom a unit that is burrowed like lurkers with Dark Archons. You can try it. But this glitch will change your mind,believe it or not. We will learn how to maelstrom a lurker underground. It will look like a red circle on top of the hole. When it is frozen,it cannot attack and burrow back up! The requirments for this is:Dark Archon(with maelstrom installed),and a Lurker(obtained from a mind controled drone or just been mind controled).Have a Lurker not burrowed in the ground. Put your arbiter in a position West/East/North/South about 8 Inches/21 cent. or more away from the Lurker. Maelstrom your Lurker with the Dark Archon. While your Dark Archon is walking towards the Lurker,highlight your Lurker quickly and get ready to push U(to burrow/unburrow) when the Dark Archon is about to cast the spell(it does that in about 6 inches/13 cent. away from your lurker). Cool,huh? You can also put a stasis field over the Lurker when he's frozen this way although you can't put stasis field over burrowed units as a default. You can also do this trick to Zerg enemies. Send in attack forces and have a few Dark Archons ready to cast any cool spell.When your enemy has a Lurker and it is burrowing down,make sure you have a Dark Archon close enough to cast Maelstrom without really walking towards it and then maelstrom it while it is burrowing. He would be amaze and the Lurker will stay there for alittle while without attacking or lifting back up. To make it stay longer,stasis field it. The Lurker will not be protecting his base for a little while.
Command Center Resources Glitch
This is a very useful glitch that let's you build a command center much closer to resources than you normally can! Requires a map you know like the back of your hand (or map hack =( ).
First get a Medic with optical flare ability and an SCV. Have the medic optic flare your SCV. Now move your SCV really close to a resource field, but make sure you can't see the resources. Like I said, a map hack would help by turning it on and off to see if you're in the right position. When you think you're right near the minerals, build a command center there, and if you did this glitch correctly, your command center will be right next to the resources!
"Zergling Blood 3" Trick - Submitted by kenn tev
Moving unit down from higher to lower Ground
In the Mapsetting game called"Zergling Blood 3" wif the anti-camper. it's a ghost callled anti-camper.
how to moved it down is to
1.burrow about 20-40 zergling above the higher ground(the zergling is still on the lower ground).
2.move ur ghost a little up so it could go down ez.
3.put 20-40 zergling more where the old one are burrow
Now the important part:
4.UNBURROW the zergling dat are burrow up.
5.in a few second some zergling will go up where the ghost is
6.its gonna push the ghost down
7.sometimes two of them come down or sometimes one.
8.try again if u didnt make it
9.try it in the melee game with other unit
Fake Elimination Trick - Submitted by SoulSurvivor
A cool trick to help you stay alive! This works even better on games with more than 1 person on your team.
If your main base is being attacked and cannot be saved, but have a second base growing elsewhere, watch your main base, and wait for the enemy to destroy the last structure. As soon as that structure is destroyed type "was eliminated" (Make sure you have your communications set to send to all). Many times, the enemy will think that they have eliminated you, and turn their attentions to your partner, giving you time to rebuild and rethink your strategy. If you are playing against only one player then they will be wondering how come the game hasn't ended. Some Newbies are actually dumb enough to end the mission, not realizing they are surrendering.
Drawbacks:
1) You still show up on the alliances screen.
2) The colon ( : ) after your name will tip players off that you weren't really eliminated.
3) The message is in the player chat color (periwinkle?), not in game system color (yellow).
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